As Sadie wrote last week, we are back at work on The Oldest Game with the goal of completing the project by the end of the year! Things are moving pretty fast now and so I thought I would write a quick update on some of our most recent developments.
One of our main tasks was to see what academic, legal, and media research around Bill C-36 is saying now, after almost four years under this legislation. Sadie and I spent a few weeks reading any recent research that we could get our hands on to see how we could update the game to best reflect the lived experiences of sex workers in Montreal, Vancouver, and Toronto today.
Surprisingly, there was not as much contemporary research as we expected that actually mapped out the current impacts of the bill. Much of the work we encountered was still largely theoretical. Some of the most thorough research came from the website http://sexworklawreform.com and their information sheets about Bill C-36.
Using what we found, the team decided on a few different scenarios that needed to be revised and added to the game. I’ve outlined them below:
Fear of Police
One major effect of Bill C-36 is that it increases sex workers’ fear of the police, which means that they might question going to the police for support. Although we already had quite a few police scenarios in the game, this research is something we will keep in mind when reviewing the project before release. Our research articulated a frustrating situation around enforcement of the bill. It seems that, with the large amounts of discretion given to local forces, it is hard for sex workers to know where they stand in relation to the law and the police.
Health Care & Stigma
Something that we hadn’t represented much in the game as of yet are the experiences of sex workers with health care. Although sex workers can greatly benefit from a safe and reliable clinic to seek care, many experience poor treatment as a result of the biases of health care professionals However, the stigma associated with sex work does not only come from bureaucratic forces, like health care, but can also come from friends and family. These negative interactions can leave a sex worker feeling isolated, depressed, and less likely to reach out for help. These experiences are something we have worked to represent in our new scenarios, which include a choice to go to the clinic when one’s health is low and an interaction with a nurse hotline, each with varying outcomes. Sex workers have both positive and negative experiences with health care providers, and we want that represented in the game.
Another point of interest that we wanted to address was the spatial displacement of sex workers and how this increases risks of violence and fosters unsafe working conditions. Security, police, and construction can all work to displace street sex workers from a regular location and moving to a new spot can disrupt the consistency and safety of their work.
Stressful Working Conditions
One of the most consistent implications of Bill C-36 is that, instead of making conditions safer for sex workers, it actually tends to foster unsafe working conditions in a number of different ways, such as spatial displacement or lack of health care. These unsafe conditions can lead to greater stress, more health risks, and an increase in self-medication (using drugs as a coping mechanism for physical and mental problems caused by stressful work environments). We were cautious to include a scenario about self-medication in the game because we do not want to perpetuate the stereotype of sex workers as drug addicts, but we decided to include a situation where you can choose to self-medicate and the results are random; you might have a good or a bad trip but the consequences are not devastating.
These scenarios are the majority of what we have been working on recently. Once we have a final draft of the game up and running, the team will be reassessing if any other scenarios need to be rewritten or added. Until then, we are getting ready to conduct interviews with sex workers to make sure that their perspectives and voices are represented within the game. If you are interested in having your voice in the project, reach out to us at email@example.com