We finally have a finished game! Our team has been working hard in the past months finishing this large, and at times unruly, project. We’ve been working on randomizing the experiences, integrating the interview audio, and adding some finishing touches to the ending.
We managed to get the game ready enough to present it at Arcade 11, a a five-day event put on by members of Technoculture, Art and Games (TAG) and the Milieux Institute for Arts, Culture and Technology. As a part of the Montréal joue game festival, Arcade 11’s theme for this year was research and research/creation, which fits so well with TOG, a game which so much research has gone into!
The event took place at Concordia’s 4TH SPACE, and was a resounding success. Lots of people played the game, we got to engage with players, and hear their feedback.
Many thanks to the TAG Lab for these images, and if you’re interested in seeing more you check out their flickr with all the images from Arcade 11!
We are doing a few more sessions of playtesing, both remotely and in person, and are hoping to have the game released in May 2019!