In this section, we’ve included some ethical, theoretical, practical and contextual questions we feel we may need to address. Some of the questions have specific answers, while others are open-ended.
QUESTIONS OF REPRESENTATION/SPECIFIC TO THIS GAME:
1. How can we normalize sex work while conveying the dangers associated with it? Finding a balance between representing the dire obstacles that many sex workers face and offering empowering depictions of sex workers is a central challenge to this project.
2. How do research funding and particular research interests influence the representation of sex work in different cities? What are the implications of depicting some of these issues as specific to certain metropolitan areas?
3. Should the identities of our characters include qualifiers that do not pertain to sex work? Having a specific character can emphasize individual experience, and highlight that we are not trying to be representative of all sex workers. However, what are the ethical implications of fabricating a specific story about an individual from a marginalized community? What are the implications of creating an imaginary sex worker character? What would be the implications if we based this character on a real-life person?
4. Should our game explicitly acknowledge its limits in adequately representing sex workers? Similarly, can we highlight the gaps of academic research in our game?
3. Does creating this game with a distinct focus on empathy towards sex workers give players sufficient room to form their own conceptions on issues of prostitution?
4. Will this game, with its strong bias on empathy for prostitution, be able to attract those whose opinions it is most striving to affect?
5. Considering this project is addressing the complex and controversial issue of legalization of the sex trade, will players be given a forum to participate in discussion on the issue/project? Or will their feedback solely be gauged in terms of their decisions as players in the game?
6. Will there be an age restriction to participate in the game?
7. Will the game address issues of child prostitution?
8. If this game is designed not only to promote empathy with the act of prostitution, but also to identify with the lives of sex workers, will any information be given concerning the actual health / psychological risks of prostitution (which are there regardless of laws)? Or is the game solely addressing consequences related to the three laws?
8. Will physical / racial characteristics be given to the characters to allow players of various backgrounds to be able to personally identify with the particularities of sex workers? (re: Shaw’s advocation for diverse and complex character creation in video games.)