Video Game Context

More Sound Games

In his analysis of the video game Papa Sangre, Hugill (2012) usefully sums up the interactivity that takes place in an audio-based game: “[audio-based games] emphasise the experiential aspects of the music by blurring the distinction between composer, performer and audience. The gamer, in effect, becomes all three, shaping and interacting with the sonic content …

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Video Games by Women for Women

“Women are the fastest-growing group of video and computer game consumers” (Fullerton, Fron, Pearce & Morie, 2008, p. 139).  A recent report released by Entertainment Software Associate (ESA) found that women comprise 45% of video game players (Rosenberg, 2013). However, while women represent almost half of video game consumers, they are sorely under-represented among video …

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